EditorUtility.CollectDependencies
static function CollectDependencies(roots: Object[]): Object[];
static Object[] CollectDependencies(Object[] roots);
static def CollectDependencies(roots as Object[]) as Object[]
Description

Calculates and returns a list of all assets the assets listed in roots depend on.


Editor window that shows the next example.
	//Select the dependencies of the found GameObject

class EditorGUIObjectField extends EditorWindow {

var obj : GameObject = null;

@MenuItem("Examples/Select Dependencies") static function Init() { var window = GetWindow(EditorGUIObjectField); window.position = Rect(0, 0, 250, 80); window.Show(); }

function OnInspectorUpdate() { Repaint(); }

function OnGUI() { obj = EditorGUI.ObjectField(Rect(3,3,position.width - 6, 20), "Find Dependency", obj, GameObject);

if(obj) { if(GUI.Button(Rect(3,25,position.width - 6, 20), "Check Dependencies")) Selection.objects = EditorUtility.CollectDependencies([obj]); } else { EditorGUI.LabelField(Rect(3,25,position.width - 6,20), "Missing:", "Select an object first"); } } }