EditorPrefs.GetFloat
static function GetFloat(key: string, defaultValue: float = 0.0F): float;
static float GetFloat(string key, float defaultValue = 0.0F);
static def GetFloat(key as string, defaultValue as float = 0.0F) as float
Description

Returns the value corresponding to key in the preference file if it exists.

If it doesn't exist, it will return defaultValue.
	// Simple scripts that creates an empty window and remembers the position and size
	// of the created window.

class RememberPosition extends EditorWindow { var width : float = 300; var height : float = 300; var x : float = 100; var y : float = 100;

@MenuItem("Examples/Remember position") static function Init() { var window = GetWindow(RememberPosition); window.Show(); } function Awake() { width = EditorPrefs.GetFloat("EditorWindowWidth", 300); height = EditorPrefs.GetFloat("EditorWindowHeight", 300); x = EditorPrefs.GetFloat("EditorWindowX", 100); y = EditorPrefs.GetFloat("EditorWindowY", 100);

position = Rect(x, y, width, height); } function OnDestroy() { EditorPrefs.SetFloat("EditorWindowWidth", width); EditorPrefs.SetFloat("EditorWindowHeight", height); EditorPrefs.SetFloat("EditorWindowX", x); EditorPrefs.SetFloat("EditorWindowY", y); } function OnGUI() { if(GUILayout.Button("Close")) this.Close(); } }