AvatarBuilder.BuildGenericAvatar
static function BuildGenericAvatar(go: GameObject, rootMotionTransformName: string): Avatar;
static Avatar BuildGenericAvatar(GameObject go, string rootMotionTransformName);
static def BuildGenericAvatar(go as GameObject, rootMotionTransformName as string) as Avatar
Parameters

go Root object of your transform hierarchy.
rootMotionTransformName Transform name of the root motion transform. If empty no root motion is defined and you must take care of avatar movement yourself.
Description

Create a new generic avatar.

All transforms under the root game object will be part of this generic avatar.
function Start() {
	var go: GameObject = Selection.activeGameObject;
	
	if (go != null && go.GetComponent("Animator") != null) {
		var avatar: Avatar = AvatarBuilder.BuildGenericAvatar(go, "");
		avatar.name = "Bob";
		Debug.Log(avatar.isHuman ? "is human" : "is generic");
	
		var animator: Animator = go.GetComponent("Animator") as Animator;
		animator.avatar = avatar;
	}
}