AudioSource.Stop
Stop(): void;
void Stop();
def Stop() as void
Description

Stops playing the clip.

	@script RequireComponent(AudioSource)
	function Start()
	{
		audio.Stop();
	}
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))]
public class Example : MonoBehaviour {
    void Start() {
        audio.Stop();
    }
}
import UnityEngine
import System.Collections

[RequireComponent(typeof(AudioSource))]
public class Example(MonoBehaviour):

	def Start() as void:
		audio.Stop()

See Also: Play, Pause functions.