AudioSource.Pause
Pause(): void;
void Pause();
def Pause() as void
Description

Pauses playing the clip.

	function Start()
	{
		audio.Pause();
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Start() {
        audio.Pause();
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Start() as void:
		audio.Pause()

See Also: Play, Stop functions.