Application.loadedLevelName
static var loadedLevelName: string;
static string loadedLevelName;
static loadedLevelName as string
Description

The name of the level that was last loaded (Read Only).

	print (Application.loadedLevelName);
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        print(Application.loadedLevelName);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		print(Application.loadedLevelName)

Note that this value is set only by Application.LoadLevel and Application.LoadLevelAsync. The Additive versions add content to the current level.