Есть выпадающее меню “Compilation overrides” в разделе Publishing Settings в настройках проигрывателя Windows Store. В меню доступно 3 опции:
1. None. All C# scripts will get compiled with Mono C# compiler; 2. Use Net Core Partially. Scripts that are in folders "Assets/Plugins", "Assets/Standard Assets" and "Assets/Pro Standard Assets" will get compiled with Mono C# compiler, while the rest will be compiled with Microsoft C# compiler; 3. Use Net Core. All scripts will get compiled with Microsoft C# compiler.
You can find a log in <user>\AppData\Local\Microsoft\AppCertKit which might contain additional information about the failure.
No worries. Here’s all of them:
|NETFX_CORE||Defined on Windows Store 8.0, Windows Store 8.1, Windows Phone 8.1, Universal 8.1 and Universal 10 scripts that are compiled using Microsoft C# compiler.|
|WINDOWS_UWP||Defined on Universal Windows 10 scripts that are compiled using Microsoft C# compiler.|
See also platform dependent compilation.
There could be couple of reasons: