Version: 5.5

Handles.DrawSolidDisc

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public static void DrawSolidDisc (Vector3 center, Vector3 normal, float radius);

Parameters

center @param center Центр диска.
normal @param normal Перпендикуляр диска.
radius @param rotation Вращение диска.

Description

Рисует твердый диск в 3D пространстве.


Solid Disc in the Scene view.

Важно: Используйте HandleUtility.GetHandleSize если вам нужны маркеры постоянного размера.

To use this example, save this script in the Assets/Editor folder:

using UnityEngine;
using UnityEditor;

[CustomEditor(typeof(DrawSolidDisc))] public class DrawSolidDiscEditor : Editor { void OnSceneGUI() { DrawSolidDisc t = target as DrawSolidDisc;

Handles.color = Color.blue; Handles.Label(t.transform.position + Vector3.up * 2, t.transform.position.ToString() + "\nShieldArea: " + t.shieldArea.ToString());

Handles.BeginGUI(); GUILayout.BeginArea(new Rect(Screen.width - 100, Screen.height - 80, 90, 50));

if (GUILayout.Button("Reset Area")) t.shieldArea = 5;

GUILayout.EndArea(); Handles.EndGUI();

Handles.color = new Color(1, 1, 1, 0.2f); Handles.DrawSolidDisc(t.transform.position, t.transform.up, t.shieldArea);

Handles.color = Color.white; t.shieldArea = Handles.ScaleValueHandle(t.shieldArea, t.transform.position + t.transform.forward * t.shieldArea, t.transform.rotation, 1, Handles.ConeCap, 1); } }

Скрипт, прикрепленный к маркеру:

using UnityEngine;

[ExecuteInEditMode] public class DrawSolidDisc : MonoBehaviour { public float shieldArea = 5; }