Version: 2018.2

Collider.attachedRigidbody

Switch to Manual
public Rigidbody attachedRigidbody ;

Description

Rigidbody к которому присоединен коллайдер.

Возвращает null, если у коллайдера нет присоединенных rigidbody.

Colliders are automatically connected to the rigidbody attached to the same game object or attached to any parent game object.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Lift the rigidbody attached to the collider. GetComponent<Collider>().attachedRigidbody.AddForce(0, 1, 0); } }