Version: 2020.1

Collider.attachedRigidbody

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public Rigidbody attachedRigidbody ;

Description

Rigidbody к которому присоединен коллайдер.

Возвращает null, если у коллайдера нет присоединенных rigidbody.

Colliders are automatically connected to the rigidbody attached to the same game object or attached to any parent game object.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Lift the rigidbody attached to the collider. GetComponent<Collider>().attachedRigidbody.AddForce(0, 1, 0); } }