Version: 2018.1

VertexChannelCompressionFlags

enumeration

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Description

These enum flags are used specify which elements of a vertex to compress.

Default settings: Position and TexCoord1 are uncompressed because high precision is usually desired. Everything else is compressed to save memory and conserve bandwidth.

Variables

NoneNothing.
PositionPosition.
NormalVertex normal.
TangentTangent.
ColorЦвет вершин
TexCoord0Texture coordinate 0. Usually used for Albedo texture.
TexCoord1Texture coordinate 1. Usually used for baked lightmap.
TexCoord2Texture coordinate 2. Usually used for realtime GI.
TexCoord3Texture coordinate 3.