These enum flags are used specify which elements of a vertex to compress.
Default settings: Position and TexCoord1 are uncompressed because high precision is usually desired. Everything else is compressed to save memory and conserve bandwidth.
None | Nothing. |
Position | Position. |
Normal | Vertex normal. |
Tangent | Tangente. |
Color | Vertex color. |
TexCoord0 | Texture coordinate 0. Usually used for Albedo texture. |
TexCoord1 | Texture coordinate 1. Usually used for baked lightmap. |
TexCoord2 | Texture coordinate 2. Usually used for realtime GI. |
TexCoord3 | Texture coordinate 3. |