Version: 2017.3
public float delay ;

Description

Задержка эха в миллисекундах. От 10 до 5000. По умолчанию 500.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioEchoFilter))] public class ExampleClass : MonoBehaviour { void Start() { GetComponent<AudioEchoFilter>().delay = 5000; } }