Version: 2017.3
public float delay ;

説明

エコー遅延(単位: ms) 10 ~ 5000 デフォルト=500

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioEchoFilter))] public class ExampleClass : MonoBehaviour { void Start() { GetComponent<AudioEchoFilter>().delay = 5000; } }