public float delay ;

Description

Задержка эха в миллисекундах. От 10 до 5000. По умолчанию 500.

using UnityEngine;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioEchoFilter))] public class Example : MonoBehaviour { // Set the delay on the chorus filter to the max working value.

void Start() { GetComponent<AudioEchoFilter>().delay = 5000f; } }