• TabButton
      • 생성자
        • TabButton
      • 프로퍼티
        • IsCloseable
        • Target
        • TargetId
      • 메서드
        • Deselect
        • Select
      • 이벤트
        • OnClose
        • OnSelect
    • TabbedView
      • 생성자
        • TabbedView
      • 프로퍼티
        • contentContainer
      • 메서드
        • Activate
        • AddTab
        • RemoveTab
    • TabbedView.UxmlFactory
  • UnityEditor.Graphing.IntegrationTests
    • SerializationTests
      • 메서드
        • TestPolymorphicSerializationPreservesTypesViaBaseClass
        • TestPolymorphicSerializationPreservesTypesViaInterface
        • TestSerializableSlotCanSerialize
        • TestSerializationHelperCanSerializeThenDeserialize
        • TestSerializationHelperElementCanSerialize
  • UnityEditor.Graphing.UnitTests
    • BaseMaterialGraphTests
      • 메서드
        • RunBeforeAnyTests
        • TestCanAddNodeToBaseMaterialGraph
        • TestCanAddSlotToTestNode
        • TestCanConnectAndTraverseThreeNodesOnBaseMaterialGraph
        • TestCanConnectAndTraverseTwoNodesOnBaseMaterialGraph
        • TestCanCreateBaseMaterialGraph
        • TestCanFindNodeInBaseMaterialGraph
        • TestCanFindSlotOnTestNode
        • TestCanFindSlotReferenceOnTestNode
        • TestCanGetEdgesOnBaseMaterialGraphFromSlotReference
        • TestCanModifyNodeDrawState
        • TestCanNotAddDuplicateSlotToTestNode
        • TestCanNotAddNullSlotToTestNode
        • TestCanNotConnectToNullSlot
        • TestCanNotConnectTwoInputSlotsOnBaseMaterialGraph
        • TestCanNotConnectTwoOuputSlotsOnBaseMaterialGraph
        • TestCanNotRemoveNoDeleteNodeFromBaseMaterialGraph
        • TestCanRemoveNodeFromBaseMaterialGraph
        • TestCanRemoveSlotFromTestNode
        • TestCanRemoveSlotsWithNonMathingNameFromTestNode
        • TestCanUpdateDisplaynameByReaddingSlotToTestNode
        • TestCanUpdateSlotDisplayName
        • TestChildClassCanModifyErrorState
        • TestConectionToSameInputReplacesOldInput
        • TestCyclicConnectionsAreNotAllowedOnGraph
        • TestExceptionIfBadNodeConfigurationWorks
        • TestGetInputsWithNoConnection
        • TestRemoveNodeFromBaseMaterialGraphCleansEdges
        • TestRemovingEdgeOnBaseMaterialGraph
        • TestRemovingElementsFromBaseMaterialGraph
        • TestRemovingNodeRemovesConectedEdgesOnBaseMaterialGraph
        • TestRemovingSlotRemovesConnectedEdges
        • TestSerializedGraphDelegatesOnEnableCalls
  • UnityEditor.ShaderGraph
    • ColorControl
      • 생성자
        • ColorControl
      • 프로퍼티
        • hdr
        • value
      • 메서드
        • GetRequirements
    • ColorRGBAControl
      • 생성자
        • ColorRGBAControl
      • 프로퍼티
        • value
      • 메서드
        • GetRequirements
    • FloatControl
      • 생성자
        • FloatControl
      • 프로퍼티
        • value
      • 메서드
        • GetRequirements
    • GroupData
      • 생성자
        • GroupData
      • 프로퍼티
        • position
        • title
    • IControl
      • 메서드
        • GetRequirements
    • NormalControl
      • 생성자
        • NormalControl
      • 프로퍼티
        • space
      • 메서드
        • GetRequirements
    • PositionControl
      • 생성자
        • PositionControl
      • 프로퍼티
        • space
      • 메서드
        • GetRequirements
    • RedirectNode
      • 생성자
        • RedirectNode
    • SearchWindowAdapter
      • 생성자
        • SearchWindowAdapter
      • 프로퍼티
        • HasDetailsPanel
    • TangentControl
      • 생성자
        • TangentControl
      • 프로퍼티
        • space
      • 메서드
        • GetRequirements
    • TextUtil
      • 메서드
        • PascalToLabel
    • Vector2Control
      • 생성자
        • Vector2Control
      • 프로퍼티
        • value
      • 메서드
        • GetRequirements
    • Vector3Control
      • 생성자
        • Vector3Control
      • 프로퍼티
        • value
      • 메서드
        • GetRequirements
  • UnityEditor.ShaderGraph.Drawing
    • HlslSourceType
    • IPropertyDrawer
      • 프로퍼티
        • inspectorUpdateDelegate
      • 메서드
        • DrawProperty
    • IdentifierField
      • 생성자
        • IdentifierField
      • 필드
        • inputUssClassName
        • labelUssClassName
        • ussClassName
      • 메서드
        • ApplyInputDeviceDelta
        • StringToValue
        • ValueToString
    • IdentifierField.UxmlFactory
    • IdentifierField.UxmlTraits
    • InspectableAttribute
      • 생성자
        • InspectableAttribute
      • 프로퍼티
        • customStyleName
        • defaultValue
        • labelName
    • SGPropertyDrawerAttribute
      • 생성자
        • SGPropertyDrawerAttribute
      • 프로퍼티
        • propertyType
  • UnityEditor.ShaderGraph.Drawing.Colors
    • CustomColorData
      • 메서드
        • OnAfterDeserialize
        • OnBeforeSerialize
        • Remove
        • Set
        • TryGetColor
  • UnityEditor.ShaderGraph.Drawing.Inspector
    • InspectorUtils
    • PropertyDrawerUtils
      • 메서드
        • CreateLabel
  • UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers
    • AbstractMaterialNodePropertyDrawer
      • 프로퍼티
        • inspectorUpdateDelegate
      • 메서드
        • DrawProperty
        • GetPropertyData
    • CustomFunctionNodePropertyDrawer
      • 프로퍼티
        • inspectorUpdateDelegate
      • 메서드
        • DrawProperty
    • GraphDataPropertyDrawer
      • 프로퍼티
        • inspectorUpdateDelegate
      • 메서드
        • DrawProperty
        • GetPropertyData
    • GraphDataPropertyDrawer.ChangeConcretePrecisionCallback
    • GraphDataPropertyDrawer.PostTargetSettingsChangedCallback
    • SampleVirtualTextureNodePropertyDrawer
      • 프로퍼티
        • inspectorUpdateDelegate
      • 메서드
        • DrawProperty
    • SubGraphOutputNodePropertyDrawer
      • 프로퍼티
        • inspectorUpdateDelegate
      • 메서드
        • DrawProperty
  • UnityEditor.ShaderGraph.Drawing.Views.Blackboard
    • SGBlackboardSection
      • 생성자
        • SGBlackboardSection
      • 프로퍼티
        • canAcceptDrop
        • contentContainer
        • headerVisible
        • title
      • 메서드
        • CanAcceptDrop
        • OnDragActionCanceled
    • SGBlackboardSection.CanAcceptDropDelegate
  • UnityEditor.ShaderGraph.Internal
    • AbstractShaderProperty
      • 프로퍼티
        • concretePrecision
        • gpuInstanced
        • hidden
        • propertyType
      • 메서드
        • GetPropertyTypeString
    • AbstractShaderProperty<T>
      • 프로퍼티
        • value
    • BooleanShaderProperty
      • 프로퍼티
        • propertyType
    • ColorMode
    • ColorShaderProperty
      • 필드
        • deprecatedVersion
      • 프로퍼티
        • colorMode
        • latestVersion
        • propertyType
      • 메서드
        • GetDefaultReferenceName
        • OnAfterDeserialize
    • ConcretePrecision
    • CoordinateSpace
    • CoordinateSpaceExtensions
      • 메서드
        • ToCoordinateSpace
        • ToNeededCoordinateSpace
        • ToVariableName
    • CubemapShaderProperty
      • 프로퍼티
        • propertyType
    • EnumType
    • FloatType
    • GraphCode
      • 필드
        • properties
      • 프로퍼티
        • code
        • requirements
    • HLSLType
    • InterpolatorType
    • KeywordDependentCollection
    • KeywordDependentCollection.IInstance
      • 프로퍼티
        • permutationIndex
        • type
    • KeywordDependentCollection.ISet<IInstance>
      • 프로퍼티
        • instanceCount
        • instances
    • KeywordDependentCollection.KeywordPermutationInstanceType
    • KeywordDependentCollection<TStorage, TAll, TAllPermutations, TForPermutation, TBase, TIInstance, TISet>
      • 프로퍼티
        • all
        • allPermutations
        • baseInstance
        • baseStorage
        • permutationCount
        • permutationStorages
        • this
      • 메서드
        • CreateAllPermutationsSmartPointer
        • CreateAllSmartPointer
        • CreateBaseSmartPointer
        • CreateForPermutationSmartPointer
        • GetOrCreateForPermutationIndex
        • SetForPermutationIndex
    • NeededCoordinateSpace
    • OutputMetadata
      • 프로퍼티
        • id
        • index
        • referenceName
    • PropertyType
    • SerializableCubemap
      • 프로퍼티
        • cubemap
      • 메서드
        • OnAfterDeserialize
        • OnBeforeSerialize
    • SerializableTexture
      • 프로퍼티
        • texture
      • 메서드
        • OnAfterDeserialize
        • OnBeforeSerialize
    • SerializableTextureArray
      • 프로퍼티
        • textureArray
      • 메서드
        • OnAfterDeserialize
        • OnBeforeSerialize
    • ShaderGraphRequirements
      • 프로퍼티
        • requiresBitangent
        • requiresCameraOpaqueTexture
        • requiresDepthTexture
        • requiresFaceSign
        • requiresMeshUVs
        • requiresNormal
        • requiresPosition
        • requiresScreenPosition
        • requiresTangent
        • requiresTime
        • requiresVertexColor
        • requiresVertexID
        • requiresVertexSkinning
        • requiresViewDir
    • ShaderGraphVfxAsset
      • 필드
        • AlphaSlotId
        • AlphaThresholdSlotId
        • BaseColorSlotId
        • ColorSlotId
        • EmissiveSlotId
        • MetallicSlotId
        • NormalSlotId
        • SmoothnessSlotId
        • alphaClipping
        • lit
      • 프로퍼티
        • evaluationFunctionName
        • inputStructName
        • outputStructName
        • properties
        • textureInfos
      • 메서드
        • GetCode
        • GetOutput
        • HasOutput
    • ShaderInput
      • 프로퍼티
        • displayName
        • referenceName
        • referenceNameForEditing
      • 메서드
        • GetDefaultReferenceName
    • Texture2DArrayShaderProperty
      • 프로퍼티
        • propertyType
    • Texture2DShaderProperty
      • 프로퍼티
        • defaultType
        • propertyType
    • Texture2DShaderProperty.DefaultType
    • Texture3DShaderProperty
      • 프로퍼티
        • modifiable
        • propertyType
    • TextureInfo
      • 생성자
        • TextureInfo
      • 필드
        • dimension
        • name
        • texture
      • 프로퍼티
        • instanceID
    • UVChannel
    • Vector1ShaderProperty
      • 프로퍼티
        • cSharpEnumType
        • enumNames
        • enumType
        • enumValues
        • floatType
        • latestVersion
        • propertyType
        • rangeValues
        • value
      • 메서드
        • OnAfterDeserialize
    • Vector2ShaderProperty
      • 프로퍼티
        • latestVersion
        • propertyType
      • 메서드
        • OnAfterDeserialize
    • Vector3ShaderProperty
      • 프로퍼티
        • latestVersion
        • propertyType
      • 메서드
        • OnAfterDeserialize
    • Vector4ShaderProperty
      • 프로퍼티
        • latestVersion
        • propertyType
      • 메서드
        • OnAfterDeserialize
    • VectorShaderProperty
  • UnityEditor.ShaderGraph.Legacy
    • IMasterNode1
  • UnityEditor.ShaderGraph.Serialization
    • FakeJsonObject
      • 프로퍼티
        • id
        • type
      • 메서드
        • Reset
    • JsonObject
      • 생성자
        • JsonObject
      • 필드
        • emptyObjectId
        • m_SGVersion
        • onAfterVersionChange
        • onBeforeVersionChange
      • 프로퍼티
        • latestVersion
        • objectId
        • objectIdIsEmpty
        • sgVersion
      • 메서드
        • CastTo
        • Deserailize
        • OnAfterDeserialize
        • OnAfterMultiDeserialize
        • OnBeforeSerialize
        • Serialize
    • JsonObject.VersionChange