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    Class Vector3ShaderProperty

    상속
    object
    JsonObject
    ShaderInput
    AbstractShaderProperty
    AbstractShaderProperty<Vector4>
    VectorShaderProperty
    Vector3ShaderProperty
    구현
    ISerializationCallbackReceiver
    상속된 멤버
    AbstractShaderProperty<Vector4>.value
    AbstractShaderProperty.gpuInstanced
    AbstractShaderProperty.concretePrecision
    AbstractShaderProperty.hidden
    AbstractShaderProperty.GetPropertyTypeString()
    ShaderInput.displayName
    ShaderInput.referenceName
    ShaderInput.referenceNameForEditing
    ShaderInput.GetDefaultReferenceName()
    JsonObject.sgVersion
    JsonObject.emptyObjectId
    JsonObject.objectId
    JsonObject.objectIdIsEmpty
    JsonObject.CastTo<T>()
    JsonObject.Serialize()
    JsonObject.Deserailize(string, string)
    JsonObject.OnBeforeSerialize()
    JsonObject.OnAfterDeserialize()
    JsonObject.OnAfterMultiDeserialize(string)
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    네임스페이스: UnityEditor.ShaderGraph.Internal
    어셈블리: solution.dll
    구문
    [Serializable]
    public sealed class Vector3ShaderProperty : VectorShaderProperty, ISerializationCallbackReceiver

    프로퍼티

    이름 설명
    latestVersion
    propertyType

    메서드

    이름 설명
    OnAfterDeserialize(string)
    문서 개요
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