Class IdentifierField.UxmlFactory
구현
상속된 멤버
UxmlFactory<IdentifierField, IdentifierField.UxmlTraits>.AcceptsAttributeBag(IUxmlAttributes, CreationContext)
UxmlFactory<IdentifierField, IdentifierField.UxmlTraits>.Create(IUxmlAttributes, CreationContext)
UxmlFactory<IdentifierField, IdentifierField.UxmlTraits>.uxmlName
UxmlFactory<IdentifierField, IdentifierField.UxmlTraits>.uxmlNamespace
UxmlFactory<IdentifierField, IdentifierField.UxmlTraits>.uxmlQualifiedName
UxmlFactory<IdentifierField, IdentifierField.UxmlTraits>.canHaveAnyAttribute
UxmlFactory<IdentifierField, IdentifierField.UxmlTraits>.uxmlAttributesDescription
UxmlFactory<IdentifierField, IdentifierField.UxmlTraits>.uxmlChildElementsDescription
UxmlFactory<IdentifierField, IdentifierField.UxmlTraits>.substituteForTypeName
UxmlFactory<IdentifierField, IdentifierField.UxmlTraits>.substituteForTypeNamespace
UxmlFactory<IdentifierField, IdentifierField.UxmlTraits>.substituteForTypeQualifiedName
네임스페이스: UnityEditor.ShaderGraph.Drawing
어셈블리: solution.dll
구문
public class IdentifierField.UxmlFactory : UxmlFactory<IdentifierField, IdentifierField.UxmlTraits>, IUxmlFactory