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    Class CustomPassVolume

    Unity Monobehavior that manages the execution of custom passes. It provides

    상속
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CustomPassVolume
    상속된 멤버
    MonoBehaviour.IsInvoking()
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    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
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    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
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    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [ExecuteAlways]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.10/manual/Custom-Pass.html")]
    public class CustomPassVolume : MonoBehaviour

    필드

    이름 설명
    customPasses

    List of custom passes to execute

    fadeRadius

    Distance where the volume start to be rendered, the fadeValue field in C# will be updated to the normalized blend factor for your custom C# passes In the fullscreen shader pass and DrawRenderers shaders you can access the _FadeValue

    injectionPoint

    Where the custom passes are going to be injected in HDRP

    isGlobal

    Whether or not the volume is global. If true, the component will ignore all colliders attached to it

    priority

    The volume priority, used to determine the execution order when there is multiple volumes with the same injection point.

    프로퍼티

    이름 설명
    fadeValue

    Fade value between 0 and 1. it represent how close you camera is from the collider of the custom pass. 0 when the camera is outside the volume + fade radius and 1 when it is inside the collider.

    메서드

    이름 설명
    AddPassOfType(Type)

    Add a pass of type passType in the active pass list

    AddPassOfType<T>()

    Add a pass of type passType in the active pass list

    GetActivePassVolume(CustomPassInjectionPoint)

    Gets the currently active Custom Pass Volume for a given injection point. Note this function returns only the first active volume, not the others that will be executed.

    GetActivePassVolumes(CustomPassInjectionPoint, List<CustomPassVolume>)

    Gets the currently active Custom Pass Volume for a given injection point.

    문서 개요
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