Field fadeRadius
Distance where the volume start to be rendered, the fadeValue field in C# will be updated to the normalized blend factor for your custom C# passes In the fullscreen shader pass and DrawRenderers shaders you can access the _FadeValue
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[Min(0)]
public float fadeRadius
반환
타입 | 설명 |
---|---|
float |