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    Class CinemachineImpulseSource

    An event-driven class that broadcasts an impulse signal to listeners.

    This is the base class for custom impulse sources. It contains an impulse definition, where the characteristics of the impulse signal are defined.

    API methods are fined for actually broadcasting the impulse. Call these methods from your custom code, or hook them up to game events in the Editor.

    상속
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachineImpulseSource
    CinemachineCollisionImpulseSource
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    네임스페이스: Cinemachine
    어셈블리: solution.dll
    구문
    [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)]
    public class CinemachineImpulseSource : MonoBehaviour

    필드

    이름 설명
    m_ImpulseDefinition

    This defines the complete impulse signal that will be broadcast.

    메서드

    이름 설명
    GenerateImpulse()

    Broadcast the Impulse Signal onto the appropriate channels, with default velocity = (0, -1, 0), and a default position which is this transform's location.

    GenerateImpulse(Vector3)

    Broadcast the Impulse Signal onto the appropriate channels, using a custom impact velocity, and this transfom's position.

    GenerateImpulseAt(Vector3, Vector3)

    Broadcast the Impulse Signal onto the appropriate channels, using a custom position and impact velocity

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