Class RigBuilder
상속된 멤버
네임스페이스: UnityEngine.Animations.Rigging
어셈블리: solution.dll
구문
[RequireComponent(typeof(Animator))]
[DisallowMultipleComponent]
[ExecuteInEditMode]
[AddComponentMenu("Animation Rigging/Setup/Rig Builder")]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.animation.rigging@latest?preview=1&subfolder=/manual/index.html")]
public class RigBuilder : MonoBehaviour, IAnimationWindowPreview, IRigEffectorHolder
필드
| 이름 | 설명 |
|---|---|
| onAddRigBuilder | |
| onRemoveRigBuilder |
프로퍼티
| 이름 | 설명 |
|---|---|
| graph | |
| layers |
메서드
| 이름 | 설명 |
|---|---|
| Build() | |
| BuildPreviewGraph(PlayableGraph, Playable) | Appends custom Playable nodes to the Animation window PlayableGraph. |
| Clear() | |
| StartPreview() | Notification callback when the Animation window starts previewing an AnimationClip. |
| StopPreview() | Notification callback when the Animation window stops previewing an AnimationClip. |
| UpdatePreviewGraph(PlayableGraph) | Notification callback when the Animation Window updates its PlayableGraph before sampling an AnimationClip. |