Should the player be running when the application is in the background?
Default is false (application pauses when it is in background).
When PlayerSettings.virtualRealitySupported is enabled, this will be forced to true (application runs when in the background) for all VR devices except VRDeviceType.None.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { Application.runInBackground = true; } }