Unity는 여러 개의 스카이박스 셰이더를 제공합니다. 각 셰이더는 서로 다른 프로퍼티 집합과 생성 기술을 사용합니다. 각 셰이더는 다음의 두 카테고리 중 하나에 속합니다.
Textured: 하나 또는 여러 텍스처에서 스카이박스를 생성합니다. 소스 텍스처는 모든 방향에서 배경의 뷰를 나타냅니다. 이 카테고리에는 다음의 스카이박스 셰이더가 있습니다.
Procedural: 텍스처를 사용하지 않고, 대신 머티리얼의 프로퍼티를 사용하여 스카이박스를 생성합니다. 이 카테고리에는 다음의 스카이박스 셰이더가 있습니다.
기능 | 빌트인 렌더 파이프라인 | 유니버설 렌더 파이프라인(URP) | 고해상도 렌더 파이프라인(HDRP) |
---|---|---|---|
스카이박스 셰이더 | 지원(1) | 지원(1) | 미지원(2) |
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