Unity의 빌트인 렌더 파이프라인은 Unity의 예전 렌더 파이프라인으로, 스크립터블 렌더 파이프라인에 기반하지 않습니다.
서로 다른 렌더링 경로 중에서 선택하여 설정하고 커맨드 버퍼와 콜백을 사용하여 기능을 확장할 수 있습니다.
이 섹션에서는 다음 주제에 관한 정보를 제공합니다.
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