Android 전용으로 개발된 플러그인을 사용하여 Unity 외부의 C# 스크립트에서 생성된 Java나 C++ 코드를 호출합니다. 이를 통해 OS 호출이나 타사 코드 라이브러리와 같은 기능을 사용할 수 있습니다. Unity 플러그인 사용에 대한 자세한 내용은 플러그인 문서를 참조하십시오.
다음 페이지에서는 Android 프로젝트에 사용되는 플러그인 생성에 대한 과정을 설명합니다. 이 페이지의 정보는 여러분이 Unity에서 네이티브 플러그인을 생성하는 방법을 이미 알고 있다고 가정합니다. 네이티브 플러그인과 사용법에 대한 상세한 내용은 네이티브 플러그인 문서를 참조하십시오.
이 섹션은 다음의 페이지에 대해 다룹니다.
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