可使用针对 Android 开发的插件从 C# 脚本中调用在 Unity 外部创建的 Java 和 C++ 代码。这样就可以访问操作系统调用和第三方代码库等功能(Unity 无法通过其他方式使用这些功能)。有关在 Unity 中使用插件的更多信息,请参阅插件相关文档。
以下页面将介绍自行创建插件以用于 Android 项目的过程。这些页面上的信息假定您已经了解如何创建 Unity 的原生插件。有关原生插件及其用途的更多信息,请参阅原生插件相关文档。
本节包含以下页面:
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