Android 전용으로 개발된 플러그인을 사용하여 Unity 외부의 C# 스크립트에서 생성된 Java나 C++ 코드를 호출하고 OS 호출이나 제3 코드 라이브러리와 같은 기능을 사용할 수 있습니다. Unity 플러그인 사용에 대한 자세한 정보는 플러그인에 대한 문서에서 참조하십시오.
다음 페이지에서는 Android 프로젝트에 사용되는 플러그인 생성에 대한 과정을 설명합니다. 이미 Unity에서의 네이티브 플러그인 생성 방법을 알고 있다면 해당 페이지에 있는 정보를 쉽게 이해할 수 있습니다. 네이티브 플러그인과 사용법에 대한 상세한 내용은 네이티브 플러그인 문서를 참조하십시오.
Unity는 몇 가지 타입의 Android 플러그인을 지원합니다.
2017–05–18 페이지 게시됨
Unity 5.5에서 업데이트된 기능
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.