Android 전용으로 개발된 플러그인을 사용하여 Unity 외부의 C# 스크립트에서 생성된 Java나 C++ 코드를 호출합니다. 이를 통해 OS 호출이나 타사 코드 라이브러리와 같은 기능을 사용할 수 있습니다. Unity 플러그인 사용에 대한 자세한 내용은 플러그인 문서를 참조하십시오.
이 섹션의 페이지에서는 Android 프로젝트에 사용되는 플러그인 생성에 대한 과정을 설명합니다. 이미 Unity에서의 네이티브 플러그인 생성 방법을 알고 있다면 해당 페이지에 있는 정보를 쉽게 이해할 수 있습니다. 네이티브 플러그인과 사용법에 대한 상세한 내용은 네이티브 플러그인 문서를 참조하십시오.
이 섹션은 다음의 페이지에 대해 다룹니다.
프로젝트를 Unity 2019.4 이상으로 업그레이드하는 경우 Unity as a Library를 도입하려면 Android에서 제대로 작동하도록 네이티브 플러그인과 관리되는 플러그인을 조정해야 할 수 있습니다.
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