public static bool isPaused ;


Is editor currently paused?

Lets you change pause state programmatically, like pressing the Pause button in the main toolbar.

See Also: isPlaying.

// Simple editor Script that confirms the running
// game is paused.

using UnityEditor; using UnityEngine;

public class isPausedExample { [MenuItem("Examples/Scene paused in play mode")] static void EditorPlaying() { if (EditorApplication.isPaused) { Debug.Log("Paused"); } } }