Is editor currently paused?
Lets you change pause state programmatically, like pressing the Pause button in the main toolbar.
See Also: isPlaying.
// Simple editor Script that confirms the running // game is paused.
using UnityEditor; using UnityEngine;
public class isPausedExample { [MenuItem("Examples/Scene paused in play mode")] static void EditorPlaying() { if (EditorApplication.isPaused) { Debug.Log("Paused"); } } }