Version: 2018.4
LanguageEnglish
  • C#

EditorApplication.isPaused

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool isPaused;

Description

Is editor currently paused?

Lets you change pause state programmatically, like pressing the Pause button in the main toolbar.

See Also: isPlaying.

// Simple editor Script that confirms the running
// game is paused.

using UnityEditor; using UnityEngine;

public class isPausedExample { [MenuItem("Examples/Scene paused in play mode")] static void EditorPlaying() { if (EditorApplication.isPaused) { Debug.Log("Paused"); } } }