트랙 목록을 사용하여 타임라인 에셋을 구성하는 트랙을 추가하거나, 선택하거나, 복제하거나, 삭제하거나, 잠그거나, 순서를 변경할 수 있습니다. 트랙을 트랩 그룹으로 묶을 수도 있습니다.
강조 색상선으로 각 트랩 타입을 쉽게 식별할 수 있습니다. 기본적으로 활성화 트랙은 녹색이고, 애니메이션 트랙은 파란색이고, 오디오 트랙은 주황색이고, 컨트롤 트랙은 청록색이고, 플레이어블 트랙은 흰색입니다.
각 트랙의 바인딩 정보는 타임라인 인스턴스에 저장됩니다. 게임 오브젝트와 연관된 Playable Director 컴포넌트는 타임라인 에셋에 연결됩니다. 이 연관 관계를 타임라인 인스턴스라고 합니다. 자세한 내용은 타임라인 개요를 참조하십시오.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.