Unity 타임라인을 사용하여 시네마틱 콘텐츠, 게임플레이 시퀀스, 오디오 시퀀스, 복합 파티클 효과를 만들어낼 수 있습니다.
Unity 타임라인으로 생성하는 각 컷씬, 시네마틱 영상, 게임플레이 시퀀스는 타임라인 에셋과 타임라인 인스턴스로 구성됩니다. 타임라인 에디터 창에서 타임라인 에셋과 타임라인 인스턴스를 동시에 생성하고 수정할 수 있습니다.
타임라인 개요 섹션에는 타임라인 에디터 창, 타임라인 에셋, 타임라인 인스턴스의 상호 관계에 대해 자세히 설명되어 있습니다.
타임라인 워크플로 섹션에는 타임라인 에셋과 타임라인 인스턴스를 생성하는 방법, 기본 애니메이션을 녹화하는 방법, 시네마틱 영상을 만드는 방법이 설명되어 있습니다.
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