Version: 2017.1
Method group is Obsolete

RenderTexture.isVolume

매뉴얼로 전환
Obsolete public bool isVolume ;

설명

If enabled, this Render Texture will be used as a Texture3D.

Volumetric render textures currently only work on UsingDX11GL3Features. You can render into them using "random access writes" from a pixel shader or a compute shader.

See Also: volumeDepth, enableRandomWrite.