| Topic | Description |
|---|---|
| Introduction to performance | Understand how the performance of your project depends on the Universal Render Pipeline (URP) features you use or enable, what your scenes contain, and which platforms you target. |
| Analyze your project | Analyze the performance of your project with tools such as the Unity Profiler or a GPU profiler. |
| Rendering Debugger | Resources for using the Rendering Debugger window to check lighting, rendering, and Material properties, and identify rendering issues. |