Version: Unity 6.0 (6000.0)
言語 : 日本語
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Troubleshooting occlusion culling

Solve common problems when using occlusion culling, such as incorrect culling and slow processing.

Hidden objects aren’t being culled

Symptom

Objects are reported as visible in the occlusion data but are visibly occluded.

Cause

Culling in Unity operates conservatively. This means that unless the object is explicitly set as invisible, Unity will assume objects are visible.

Occlusion data represents a conservatively simplified version of the scene’s occluders, meaning some of the occlusion erodes and loses detail.

Resolution

Decrease the value of the Smallest Occluder parameter. This will produce higher-resolution data that is less conservative. However, culling will decrease in speed and occlusion data will increase in size.

Visible objects are being culled

Symptom

Objects are occluded incorrectly.

Resolution

  • Decrease the value of the Smallest Hole parameter.
  • Set the Backface Threshold to 100.
  • Remove the Static Occluder flag from GameObjects that you don’t want occluded.

Slow culling

Symptom

The culling process is too slow.

Resolution

Increase the value of the Smallest Occluder parameter.

Slow baking

Symptom

The baking process is too slow.

Resolution

Increase the value of the Smallest Hole parameter.

Large occlusion data

Symptom

The size of the occlusion data is too large.

Resolution

  • Decrease the value of the Backface Threshold.
  • Increase the value of the Smallest Occluder parameter.

Baking fails

Symptom

Baking fails with the Failure in split phase error.

Cause

The initial step of the bake tries to subdivide the scene into computation tiles. The subdivision is based on the Smallest Occluder parameter and when the scene is large in size, too many computation tiles can be created, resulting in an out of memory error.

Resolution

Increase the value of the Smallest Occluder parameter and split up the scene into smaller chunks.

Additional resources

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