Version: 5.4
public static int IntSlider (int value, int leftValue, int rightValue, params GUILayoutOption[] options);
public static int IntSlider (string label, int value, int leftValue, int rightValue, params GUILayoutOption[] options);
public static int IntSlider (GUIContent label, int value, int leftValue, int rightValue, params GUILayoutOption[] options);

パラメーター

label スライダーの前のオプションのラベル
value 現在値
leftValue 最小値
rightValue 最大値
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

戻り値

int ユーザーによって設定された値

説明

最小と最大の間の整数値をユーザーがドラッグして変更するスライダーを作成します。


Create a grid of cloned Objects.

    // Simple editor script that lets you clone your object in a grid
    
    class EditorGUILayoutIntSlider extends EditorWindow {
        
        var cloneTimesX : int = 1;
        var cloneTimesY : int = 1;
        var cloneTimesZ : int = 1;
        var spacing : int = 2;
        @MenuItem("Examples/Editor GUILayout IntSlider usage")
        static function Init() {
            var window = GetWindow(EditorGUILayoutIntSlider);
            window.Show();
        }
        function OnGUI() {
            cloneTimesX = EditorGUILayout.IntSlider(cloneTimesX, 1, 10);
            cloneTimesY = EditorGUILayout.IntSlider(cloneTimesY, 1, 10);
            cloneTimesZ = EditorGUILayout.IntSlider(cloneTimesZ, 1, 10);
            
            if(GUILayout.Button("Duplicate object"))
                CloneSelected();
        }
        function CloneSelected() {
            if(!Selection.activeGameObject) {
                Debug.LogError("Select a GameObject first");
                return;
            }
            for(var i = 0; i < cloneTimesX; i++)
                for(var j = 0; j < cloneTimesY; j++)
                    for(var k = 0; k < cloneTimesZ; k++)
                        Instantiate(Selection.activeGameObject, 
                            Vector3(i,j,k)*spacing, 
                            Selection.activeGameObject.transform.rotation);
                
        }
    }

public static void IntSlider (SerializedProperty property, int leftValue, int rightValue, params GUILayoutOption[] options);
public static void IntSlider (SerializedProperty property, int leftValue, int rightValue, string label, params GUILayoutOption[] options);
public static void IntSlider (SerializedProperty property, int leftValue, int rightValue, GUIContent label, params GUILayoutOption[] options);

パラメーター

label スライダーの前のオプションのラベル
property 現在値
leftValue 最小値
rightValue 最大値
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

説明

最小と最大の間の整数値をユーザーがドラッグして変更するスライダーを作成します。