message | 表示の際に文字列として変換対象となる文字列やオブジェクト |
context | メッセージが適用されるオブジェクト |
Unity Console にメッセージを記録します。
When you select the message in the console a connection to the context object will be drawn.
This can be useful for locating the object on which an error occurs.
When the message is a string, rich text markup can be used to add emphasis. See the manual page about rich text for details of the different markup tags available.
See Also: Debug.logger, ILogger, Logger.Log, ILogHandler.
using UnityEngine; using System.Collections;
public class MyGameClass : MonoBehaviour {
void MyGameMethod() { // Message with a link to an object. Debug.Log ("Hello", gameObject);
// Message using rich text. Debug.Log("<color=red>Fatal error:</color> AssetBundle not found"); } }