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This queries the system for the list of devices connected and it can be slow. You should cache this value by keeping a copy of the result if you want to use it repeatedly.
// Gets the list of devices and prints them to the console. function Start () { var devices : WebCamDevice[] = WebCamTexture.devices; for( var i = 0 ; i < devices.length ; i++ ) Debug.Log(devices[i].name); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { WebCamDevice[] devices = WebCamTexture.devices; int i = 0; while (i < devices.length) { Debug.Log(devices[i].name); i++; } } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: devices as (WebCamDevice) = WebCamTexture.devices i as int = 0 while i < devices.length: Debug.Log(devices[i].name) i++