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Vector4.Scale

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public static function Scale(a: Vector4, b: Vector4): Vector4;
public static Vector4 Scale(Vector4 a, Vector4 b);
public static def Scale(a as Vector4, b as Vector4) as Vector4

Description

2つのベクトルの各成分を乗算します

b の各成分と b の同じ成分を乗算した結果を取得します。

	// prints (2.0,6.0,12.0,20.0)
	print (Vector4.Scale (Vector4(1,2,3,4), Vector4(2,3,4,5)));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        print(Vector4.Scale(new Vector4(1, 2, 3, 4), new Vector4(2, 3, 4, 5)));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		print(Vector4.Scale(Vector4(1, 2, 3, 4), Vector4(2, 3, 4, 5)))

public function Scale(scale: Vector4): void;
public void Scale(Vector4 scale);
public def Scale(scale as Vector4) as void

Description

このベクトルの各成分と scale/ の同じ成分を乗算します