お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseVector4をVector2に変換します
Vector4は暗黙的にVector2に変換できます。(Z、W軸は無視されます)
function Start () { // Shader vectors are always Vector4s. // But the value here is converted to a Vector2. var value : Vector2 = renderer.material.GetVector("_SomeVariable"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Vector2 value = renderer.material.GetVector("_SomeVariable"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: value as Vector2 = renderer.material.GetVector('_SomeVariable')