言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

Vector3.operator !=

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function operator !=(lhs: Vector3, rhs: Vector3): bool;
public static bool operator !=(Vector3 lhs, Vector3 rhs);
public static def operator !=(lhs as Vector3, rhs as Vector3) as bool

Description

ベクトルが異なる場合、trueを返します

2つが限りなく近い値である場合は同等であるとみなされます。

	var other : Transform;
	if (other && transform.position != other.position)
		print ("I'm at the different place than the other transform!");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Transform other;
    void Example() {
        if (other && transform.position != other.position)
            print("I'm at the different place than the other transform!");
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public other as Transform

	def Example() as void:
		if other and (transform.position != other.position):
			print('I\'m at the different place than the other transform!')