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Closeベクトルが異なる場合、trueを返します
2つが限りなく近い値である場合は同等であるとみなされます。
var other : Transform; if (other && transform.position != other.position) print ("I'm at the different place than the other transform!");
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Transform other; void Example() { if (other && transform.position != other.position) print("I'm at the different place than the other transform!"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public other as Transform def Example() as void: if other and (transform.position != other.position): print('I\'m at the different place than the other transform!')