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Transform.TransformDirection

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public function TransformDirection(direction: Vector3): Vector3;
public Vector3 TransformDirection(Vector3 direction);
public def TransformDirection(direction as Vector3) as Vector3

Description

ローカル空間からワールド空間へ direction を変換します

これはTransformのスケールや位置の影響を受けません。 返されたベクトルは direction と同じ長さを持ちます。

	// Calculate the x-axis relative to the camera
	var cam : Transform = Camera.main.transform;
	var cameraRelativeRight : Vector3 = cam.TransformDirection (Vector3.right);
	// Apply a force relative to the camera's x-axis
	rigidbody.AddForce (cameraRelativeRight * 10);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Transform cam = Camera.main.transform;
    public Vector3 cameraRelativeRight = cam.TransformDirection(Vector3.right);
    void Example() {
        rigidbody.AddForce(cameraRelativeRight * 10);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public cam as Transform = Camera.main.transform

	public cameraRelativeRight as Vector3 = cam.TransformDirection(Vector3.right)

	def Example() as void:
		rigidbody.AddForce((cameraRelativeRight * 10))

public function TransformDirection(x: float, y: float, z: float): Vector3;
public Vector3 TransformDirection(float x, float y, float z);
public def TransformDirection(x as float, y as float, z as float) as Vector3

Description

ローカル空間からワールド空間へ x, y, z を変換します。

これはTransformのスケールや位置の影響を受けません。 返されたベクトルは direction と同じ長さを持ちます。

	// Calculate the x-axis relative to the camera
	var cam : Transform = Camera.main.transform;
	var cameraRelativeRight : Vector3 = cam.TransformDirection (1, 0, 0);
	// Apply a force relative to the camera's x-axis
	rigidbody.AddForce (cameraRelativeRight * 10);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Transform cam = Camera.main.transform;
    public Vector3 cameraRelativeRight = cam.TransformDirection(1, 0, 0);
    void Example() {
        rigidbody.AddForce(cameraRelativeRight * 10);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public cam as Transform = Camera.main.transform

	public cameraRelativeRight as Vector3 = cam.TransformDirection(1, 0, 0)

	def Example() as void:
		rigidbody.AddForce((cameraRelativeRight * 10))