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Transform.RotateAround

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public function RotateAround(point: Vector3, axis: Vector3, angle: float): void;
public void RotateAround(Vector3 point, Vector3 axis, float angle);
public def RotateAround(point as Vector3, axis as Vector3, angle as float) as void

Description

ワールド座標の point を中心とした軸( axis )で angle 度回転させます

これはTransformの位置と回転が同時に変更されます。

	function Update() {
		// Spin the object around the world origin at 20 degrees/second.
		transform.RotateAround (Vector3.zero, Vector3.up, 20 * Time.deltaTime);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        transform.RotateAround(Vector3.zero, Vector3.up, 20 * Time.deltaTime);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		transform.RotateAround(Vector3.zero, Vector3.up, (20 * Time.deltaTime))

Description