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Transform.InverseTransformDirection

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public function InverseTransformDirection(direction: Vector3): Vector3;
public Vector3 InverseTransformDirection(Vector3 direction);
public def InverseTransformDirection(direction as Vector3) as Vector3

Description

ワールド空間からローカル空間へ direction を変換します。Transform.TransformDirectionとは逆の機能になります

これはスケールの影響を受けません。

	// transform the world forward into local space:
	private var relative : Vector3;
	relative = transform.InverseTransformDirection(Vector3.forward);
	Debug.Log(relative);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    private Vector3 relative;
    void Example() {
        relative = transform.InverseTransformDirection(Vector3.forward);
        Debug.Log(relative);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	private relative as Vector3

	def Example() as void:
		relative = transform.InverseTransformDirection(Vector3.forward)
		Debug.Log(relative)

public function InverseTransformDirection(x: float, y: float, z: float): Vector3;
public Vector3 InverseTransformDirection(float x, float y, float z);
public def InverseTransformDirection(x as float, y as float, z as float) as Vector3

Description

ワールド空間からローカル空間へ x, y, z を変換します。Transform.TransformDirectionとは逆の機能になります

これはスケールの影響を受けません。

	// transform the world forward into local space:
	private var relative : Vector3;
	relative = transform.InverseTransformDirection(0, 0, 1);
	Debug.Log(relative);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    private Vector3 relative;
    void Example() {
        relative = transform.InverseTransformDirection(0, 0, 1);
        Debug.Log(relative);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	private relative as Vector3

	def Example() as void:
		relative = transform.InverseTransformDirection(0, 0, 1)
		Debug.Log(relative)