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Transform.up

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public var up: Vector3;
public Vector3 up;
public up as Vector3

Description

ワールド空間のTransformの緑軸

	// Set's the rigidbody velocity to be 
	// along the green axis of the transform
	rigidbody.velocity = transform.up * 10;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        rigidbody.velocity = transform.up * 10;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		rigidbody.velocity = (transform.up * 10)