言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

Transform.root

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var root: Transform;
public Transform root;
public root as Transform

Description

階層の一番上のTransform

(Transformが親を持たない場合は自身を返すことになり、nullが返ることはありません。)

	// Is a collision between two objects in different hierarchies?
	function OnCollisionEnter(collision : Collision) {
		if ( collision.transform.root != transform.root ) {
			print("The colliding objects are not in the same hierarchy");
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnCollisionEnter(Collision collision) {
        if (collision.transform.root != transform.root)
            print("The colliding objects are not in the same hierarchy");
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnCollisionEnter(collision as Collision) as void:
		if collision.transform.root != transform.root:
			print('The colliding objects are not in the same hierarchy')