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Transform.right

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public var right: Vector3;
public Vector3 right;
public right as Vector3

Description

ワールド空間のTransformの赤軸

	// Set's the rigidbody velocity to be 
	// along the red axis of the transform
	rigidbody.velocity = transform.right * 10;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        rigidbody.velocity = transform.right * 10;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		rigidbody.velocity = (transform.right * 10)