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TextMesh.font

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public var font: Font;
public Font font;
public font as Font

Description

使用するFont

See Also: text mesh component.

	// Set the text of the attached Text mesh
	var newFont : Font;
	GetComponent(TextMesh).font = newFont;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Font newFont;
    void Example() {
        GetComponent<TextMesh>().font = newFont;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public newFont as Font

	def Example() as void:
		GetComponent[of TextMesh]().font = newFont